CHANGELOG

v2.3.303 - 2024/8/15 - 23:15 UTC
– removed the manual labor upgrades and all references to manual clicks
+ they are now replaced by 5 new prestige upgrades that make the autoclicker faster
+ reworked the battery and all associated upgrades/perks
+ buffed patience
+ high voltage upgrades now increase the discharge boost of all modes
+ smart auto-discharge is now activated by leaving the input box blank
+ you can no longer load expert auto-prestige presets that are empty
+ added a new setting to configure the way exp ranges are displayed in-game
+ fixed several visual bugs with game settings
+ fixed a bug with past quantizes

v2.3.302 - 2024/8/8 - 04:58 UTC
+ all hidden achievements are now regular achievements, and also changed 6 of them
+ also revamped spoiler levels for achievements
+ jumpstart no longer raises the prestige requirement, and jumpstart III now starts you at LVL 45
+ respec now forces a prestige instead of requiring one
+ prestige upgrade automation can now activate in bulk
+ completely reworked how smart auto-prestige works
+ fixed an issue with challenge 2 that has apparently been in the game for ages
+ changed challenge 6 to have one, consistent rule
+ also changed challenge 9's rules to avoid having an arbitrary exp divisor
+ changed challenge 7 & 8 scaling
+ increased the requirements of the final four generator perks
+ reactor upgrades are now 5x more expensive
+ growth factor values will now show extra digits when close to 1
+ increased scaling on boosts from the omega challenge
+ added scaling to photon gains past 1.8e308
+ added some improvements and fixes to the past resets area
+ fixed a bug with break infinity integers around 900,000
+ fixed a bug where upgrades would still show as maxed after level 1,000,000
+ fixed a typo on the statistics screen
+ fixed a bug with patience

v2.3.301 - 2024/7/19 - 05:41 UTC
+ fixed a bug with the level-up rate statistic
+ fixed a bug with manual reactor core upgrading

v2.3.300 - 2024/7/18 - 10:28 UTC

+ added 6 new achievements
+ changed the unlock conditions and names of a bunch of other achievements
+ changed the scaling for challenges 4, 5, 8, and 9, and all challenges past 12 completions
+ changed how challenge 4's rule works with amp conversion
+ changed the reactor core price scaling
+ reactor core max all and automation is now done without loops and should be way better for performance at large scales
+ the first prism upgrade now costs 1 photon
+ changed the pricing of most quantum, dark, and omega upgrades
+ advanced auto-reboot is now instead a new generator perk that requires 16,384 watts
+ replacing it is a new quantum upgrade "Unstoppable Flux"
+ made omega level scaling stronger
+ changed omega drive boost scaling
+ completely reworked how the omega challenge works
+ rewrote a good chunk of the code to allow going past 1.798e308 EXP
– removed THE END tab, and renamed the final achievement to "The end"
+ improved explanatory text in several locations in-game
+ added a new level-up rate statistic

v2.3.207 - 2024/3/14 - 07:47 UTC
+ fixed timers with capacitor and smart auto-prestige being potentially out of sync

v2.3.206 - 2023/4/2 - 15:04 UTC
+ fixed some more things with "work theme"
+ fixed a bug with buttons not working
+ fixed a bug with magnified flux

v2.3.205 - 2023/3/32 - 14:22 UTC
+ fixed some things with the "work theme"

v2.3.204 - 2023/3/28 - 21:41 UTC
+ implemented background progress
+ fixed a bug with prism chamber
+ changed the march 32nd joke

v2.3.203 - 2022/8/31 - 22:25 UTC
+ fixed prestige power
+ fixed a bug with past prestiges and patience
+ changed the pp to watts formula
+ changed the requirements for some perks
+ added mixed scientific and mixed engineering notations

v2.3.202 - 2022/7/10 - 04:50 UTC
+ fixed some bugs with the removed prestige upgrade

v2.3.201 - 2022/7/1 - 01:39 UTC
– removed amp efficiency
+ added the past resets subtab to statistics, unlocked alongside auto-prestige
+ added quantum to the priority reset layer options
+ added a detail to the quantum requirement
+ added a reset button to the smart prestige ui

v2.3.200 - 2022/5/20 - 21:56 UTC

+ the final major content update is here!
+ added the omega drive, allowing you to collapse your dark matter at ∞ kg
+ added omega points (Ω), obtainable from collapse
+ added a new subtab in quantum
+ added 20 new achievements
+ added 8 new "omega upgrades"
+ added the "omega challenge", a new tenth challenge for quantum
+ fixed the "did it for the memes" achievement
– removed omega notation (it was too buggy!)
+ modified notations to work with transfinite numbers
+ completed generator perks can now be hidden
+ fixed some backwards compatibility issues
+ a TON of other small changes/fixes that i can't remember

v2.3.103 - 2022/4/16 - 12:50 UTC
+ added 4 new notations
+ greatly improved reactor automation efficiency
+ numerous balancing changes
+ decimals below 1 have an extra digit now

v2.3.102 - 2022/4/11 - 05:13 UTC
+ fixed challenge 3 and challenge 9
+ the scaling on challenge 6 and challenge 8 has been made less harsh

v2.3.101 - 2022/4/10 - 07:40 UTC
+ changed the way automatic deuterium power upgrading works

v2.3.100 - 2022/4/8 - 02:45 UTC

+ added the gravity well, where you can grow your dark matter for an exp boost
+ added a new subtab in quantum
+ added 12 new achievements
+ added 7 new "dark upgrades" also purchasable with photons
+ added the final wall at lvl 320,000
+ lvl 1,000,000 now requires ∞ EXP (1.798e308)
+ modified the reactor price scaling
+ fixed some behavior with smart auto-prestige

v?.?.??? - 2022/3/32 - 00:02 UTC
+ forced implementation of ???

v2.3.001 - 2022/3/28 - 01:12 UTC
+ reacor core prices now start scaling harder after a certain point
+ fixed issues with manually upgrading reactor cores during automation

v2.3.000 - 2022/3/25 - 16:52 UTC

let's go quantum

+ added the third prestige layer!!
+ you can now quantize if you have completed all challenges, resetting all progress except for perks in exchange for photons
+ added 17 new achievements
+ added the prism, upgradable with photons and boosts watt/hydrogen gains
+ added 7 new "quantum upgrades" purchasable with photons
+ added a new wall at lvl 150,000
+ tabs now fall into two rows on skinny displays


v2.2.303 - 2022/3/21 - 04:18 UTC
+ fixed what a madman being unobtainable
+ afk simulator has been renamed and its requirement has been simplified
+ made the prestige button fixed width
+ fixed issues with prestige subtabs

v2.2.302 - 2022/3/14 - 22:45 UTC
+ reactor max all algorithm has been slightly improved

v2.2.301 - 2022/3/14 - 06:07 UTC
+ prestige ui has been somewhat redone
+ also split prestige tab into two subtabs
+ added a "priority reset layer" option to choose which layer appears at the top
+ added a switchpoint setting that also modifies notations
+ fixed some flashing on the upgrades tab
+ added a couple more hotkeys for reboot things

v2.2.300 - 2022/3/11 - 20:05 UTC

+ helium in my exp simulator? more likely than you think
+ the final update to reboot is here
+ added 5 new challenges
+ added 23 new achievements
+ changed some existing achievement names
+ added 6 new perks
+ added the nuclear reactor
+ reactor produces helium, which gives an additional boost to exp production
+ added three new walls at lvl 32,000; lvl 42,000; and lvl 60,000
+ both tiers of technological gift now apply to challenges
+ levels past 12,000 now change colors slower
+ only the next three uncompleted perks are visible now
+ fixed amp/watt efficiency displaying as "NaN"
+ fixed importing save codes not correctly updating some elements
+ fixed some perks not being applied until the reboot after they are unlocked

v2.2.201 - 2022/1/15 - 12:57 UTC
+ added watts/min display on auto-reboot panel
+ moved amp/sec display to auto-prestige panel
+ both now show average over the last 5 resets rather than the current
+ fixed 12 completions of one challenge achievement
+ fixed smart auto-discharge mode loading incorrectly
+ fixed double-tab zooming issue on mobile with the exp button
+ you can now actually hold the exp button on mobile
+ hovering over the enter challenge button no longer makes the text white if using photosensitivity mode

v2.2.200 - 2022/1/12 - 13:45 UTC

+ pretty big update wowzers
+ added 6 new generator perks
+ added 20 new achievements
+ added challenges!
+ there are four so far, each completable up to 12 times
+ added new scaling past lvl 16,800 and even moreso past lvl 24,000
+ added a setting that lets you control the rate at which the game has visual updates
+ some descriptions are now explained better
+ added a setting to enable optional hidden achievement hints
+ fixed small visual bug with auto-discharge and upgrades
+ smart auto-discharge is now even more efficient

v2.2.104 - 2021/12/25 - 02:52 UTC
+ added beta check to prevent loading beta saves in live version
+ added text to smart auto-prestige to display the timer in the current mode

v2.2.103 - 2021/12/22 - 01:10 UTC
– nerfed pp to watts formula again

v2.2.102 - 2021/12/21 - 04:54 UTC
– boost from watts is now nerfed after 96 watts
+ starter kit free tiers are now displayed in one spot instead of every upgrade

v2.2.101 - 2021/12/16 - 03:19 UTC
– nerfed pp to watts formula
– slightly nerfed starter kit
+ starter kit free tiers are now displayed on upgrades
+ upgrade text updating has been optimized internally
+ slightly improved smart auto-discharge's algorithm
+ fixed a bug with the toggle all automation hotkey

v2.2.100 - 2021/12/13 - 01:30 UTC

+ added 8 new generator perks
+ full reboot automation is now possible!!
+ added 7 new achievements
+ starter kit now stacks instead of replacing the current free tiers
+ amp autoprestige mode now correctly follows your input
+ the cursor now changes when hovering over buttons
+ fixed unlocked things persisting after import
+ letters notation now uses uppercase letters
+ fixed several bugs with the statistics tab
+ pp upgrade, perk, and achievement descriptions now update with notations

v2.2.003 - 2021/12/7 - 14:47 UTC
+ fixed respec/reboot not resetting capacitor mode and overclocker state correctly
+ fixed starter kit 5 not properly working until an upgrade is bought
+ split js code into multiple files for better organization

v2.2.002 - 2021/12/6 - 20:05 UTC
+ fixed pp upgrades showing as buyable when they are not unlocked after reboot
+ the achievement tab now changes colors when you get a new achievement
+ new achievements are now also bordered in green
+ anti-seizure setting has been renamed photosensitivity mode and now also affects how buttons look when pressed
+ reboot pp requirement is now capped at 200,000 pp
+ fixed the duplicate changelog entry... oops
+ notifications no longer appear while the game is unfocused
+ the game now autosaves every minute instead of every 15 seconds

v2.2.000 - 2021/12/4 - 20:07 UTC

the generator

+ new biggest update ever holy hecking
+ added a new second prestige layer!!
+ added the final 40th pp upgrade to unlock the layer
+ added 8 "perks" for the new prestige layer
+ added 70 achievements
+ added notifications for various things at the top of the screen
+ moved prestige related settings to the prestige tab, and added a respec option
+ respec will prestige and refund all pp upgrades
+ pp progress bar is now on by default
+ autoclicker now has an extra tier at lvl 3
+ if you do not have limit break the game will now display your level out of 60
+ buffed both manual labor 5 and starter kit again
+ some pp upgrade descriptions have been made less vague


v2.1.405 - 2021/11/27 - 14:01 UTC
+ you can now hold the exp button/exp hotkey for a controlled and balanced 10 clicks/s :)
+ still lots of new content coming even more very soon!!

v2.1.404 - 2021/11/20 - 17:34 UTC
+ actually fixed enter abuse this time?
+ new content with lots of stuff coming very soon!

v2.1.403 - 2021/11/14 - 23:05 UTC
+ customizable hotkeys courtesy of g lander!
+ improved efficiency of internal compatibility check (also g lander)
+ js code now more readable

v2.1.402 - 2021/11/13 - 20:27 UTC
+ changing notations now updates all numbers immediately
+ reworked statistics page behind the scenes
+ made several mobile-friendly visual improvements at small screen sizes
+ caught some things ??? doesn't hide
+ some small improvements to the js code

v2.1.401 - 2021/11/11 - 20:08 UTC
+ added hotkeys (toggled off by default in settings)
+ added pp progress bar (also toggled off by default)
+ exp flux's upgrade text is now less confusing
+ automated and manual exp/click are now separate stats
+ added total pp stat
+ added logarithm, letters, cancer, and ??? notations
+ amp now has a little bit that "explains itself" on your first prestige
+ fixed level colors only updating on click

v2.1.400 - 2021/11/7 - 13:53 UTC

+ added 7 new prestige upgrades
+ all 39 planned prestige upgrades are now in-game
+ changed spare power formula again
+ added the final item on the upgrades tab!!!
+ pushed the lvl 3,000 scaling back to lvl 4,200; you may jump a bit again
+ added huge new scaling past lvl 12,000 in preparation for something "big" soon
+ added custom level color setting
+ default notation is now standard instead of long
+ stacking multipliers now managed better internally because wow was that getting nasty
+ added link to the discord!

v2.1.303 - 2021/11/3 - 23:30 UTC
+ fixed exp battery's mode not being switchable

v2.1.302 - 2021/11/2 - 02:26 UTC
+ buffed manual labor 5

v2.1.301 - 2021/11/1 - 15:16 UTC
+ prestige upgrades with dynamic boosts now show them before you buy

v2.1.300 - 2021/11/1 - 14:12 UTC

+ added 7 new prestige upgrades
+ buffed starter kit
+ changed spare power formula
+ added a new and final sixth upgrade in the upgrades tab (with two modes!)
– finally patched out enter abuse!!
– user clicking is now capped at 20 cps
+ added a new "anti-seizure" setting
+ added slight new scaling past lvl 3,000

v2.1.203 - 2021/10/28 - 07:54 UTC
+ fixed exp flux not loading correctly on game load
+ pp upgrade buttons now have constant width

v2.1.201 - 2021/10/28 - 02:01 UTC
+ fixed manual labor 5 not being purchasable

v2.1.200 - 2021/10/25 - 23:15 UTC

+ added 6 new prestige upgrades
– removed better exp stat upgrade, now only requires tier 5 autoclicker to appear
+ added a new fifth upgrade in the upgrades tab
+ nerfed the scaling after lvl 300 a small bit, you may jump forward in level a tad
+ added in new scaling for future things past lvl 1,320
+ jumpstart no longer requires you to prestige at such high levels
+ changed hidden pp upgrades setting, now has new mode that always shows upgrades with "important" descriptions

v2.1.102 - 2021/10/19 - 10:45 UTC
+ fixed bought pp upgrades not being hidden on game load
+ fixed auto-overclocker not updating correctly on game load
+ added save export and import functionality
+ added confirmation prompt for save wipe
+ all four auto-prestige modes now save their settings separately

v2.1.101 - 2021/10/16 - 18:48 UTC
+ fixed numbers above 1 decillion being shown incorrectly in standard and condensed notations
+ fixed amp/sec wigging out at high speeds

v2.1.100 - 2021/10/16 - 16:34 UTC

+ added 8 new prestige upgrades
+ exp needed per level now scales a lot harder after lvl 300
– as such any past saves that were over lvl 300 will be wiped
+ new QoL stuff and a new thing in the upgrades tab
+ added favicon
+ a handful of small bugfixes that i forgor already

v2.1.003 - 2021/10/6 10:16 UTC
+ fixed upgrades appearing on all tabs on game load
+ added setting to hide purchased pp upgrades
+ changed how settings look
+ pp upgrades now say "purchased" when purchased

v2.1.002 - 2021/10/6 03:29 UTC
+ fixed prestige automation and config not appearing on game load

v2.1.001 - 2021/10/5 03:48 UTC
+ fixed pp upgrades being buyable more than once
+ fixed upgrade tiers being inaccurate on prestige
+ the game does not let you get more than 269,015 exp without limit break now
+ statistics page is now centered

v2.1.000 - 2021/10/4 13:21 UTC

limit break

+ biggest update so far whoa
+ added changelog
+ added pp, a second resource obtained through prestige (it stands for prestige points fyi)
+ added prestige tab with 12 new upgrades to buy
+ and lots of new content from those upgrades, maybe even a way to go beyond lvl 60
+ added engineering and condensed notations
+ fixed several small bugs from v2.0.203 that i don't even remember now
– game saves from past versions unfortunately not compatible with this version


v2.0.203 - 2021/8/22 23:57 UTC
+ js code has been better optimized
+ now using f l e x (css)

v2.0.201 - 2021/8/22 09:57 UTC
+ issues with time related stats fixed

v2.0.200 - 2021/8/22 09:44 UTC

+ new tabs!
+ added statistics so you can see more cool totally important measurements of your progress
+ added settings so you can manually save and configure like one setting
+ added 3 notations for numbers ingame
+ more settings might be added in the future

v2.0.108 - 2021/8/21 15:09 UTC
+ even more optimizations to the html and css code

v2.0.107 - 2021/8/21 14:10 UTC
+ added commas in numbers
+ css now uses em instead of px for spacing because it's just better

v2.0.102 - 2021/8/21 10:40 UTC
+ html code restructured
+ upgrades enter list mode on skinny enough screens

v2.0.100 - 2021/8/21 07:08 UTC

+ everything looks spicier now because css!
+ all graphics no longer look like an old 1993 html website

v2.0.006 - 2021/8/20 14:29 UTC
+ new progress bar for levels

v2.0.002 - 2021/8/20 11:58 UTC
+ game now updates text and upgrades on loading save

v2.0.000 - 2021/8/20 11:42 UTC

game launch!

+ decided to recreate and finish an old experiment of mine
+ don't regret it at all